Army lists top inventions of 2011

By Mike Hoffman, Defense TechOctober 03, 2012 at 08:40AM

Army leaders announced the top service inventions of 2011 on Sept. 19. The winners range from the helmet sensors that will collect data on concussions to a helicopter cockpit system that allows pilots to watch live drone feeds. Of course, the Army will wait until spring 2013 to hold the awards ceremony. Without further ado, […]

Jonathan Ive’s Moving Steve Jobs Tribute

By (author unknown), Core77October 03, 2012 at 10:45AM

0ive100312.jpg

As we approach the anniversary of Steve Jobs’ passing (this Friday), we’re seeing Mac blogs light up with a variety of anecdotes about Jobs and his accomplishments. Hands down, the best we’ve seen is Jonathan Ive’s moving speech, below, delivered to Apple employees on the Cupertino campus in a private ceremony from last October.

While Ive touches on some well-known predilections of Jobs’ (toiling over parts of an object that no one would ever see, or his father’s “back of the cabinet” philosophy, for those that read Walter Isaacson’s book), he also sprinkles his talk with humorous gems like the funny hotel story he tells at 2:30. And there are enough design-specific pull-quotes in Ive’s talk–on the power of ideas, on the importance of trying, failing, and persevering, on the human cost of design—that it would be impossible to select which was my favorite. You definitely ought hear it with your own ears.

(more…)


Presidential flamewars, er, debates start tonight at 9PM ET on YouTube

By Brian Heater, EngadgetOctober 03, 2012 at 09:45AM

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Web video sites and civilized discourse have never been particularly compatible concepts, but that’s not stopping YouTube from giving it a shot. Roughly a month ahead of the next US presidential election, YouTube be the host to the first of three presidential debates. You can tune into the first tonight at 9PM ET via the site’s Elections Hub, courtesy of the folks at ABC news. Further debates can be streamed on the site on the 11th and 22nd at the same time, with then Vice Presidents getting their moment in the web video spotlight on the 11th. Click on the source link to tune in, but stay away from the comments if you’re interested in retaining any faith in the political process, and or humankind.

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Presidential flamewars, er, debates start tonight at 9PM ET on YouTube originally appeared on Engadget on Wed, 03 Oct 2012 09:45:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceYouTube Blog, YouTube Election Hub  | Email this | Comments

2012 Trick-or-Treat Schedule Around Columbus

By admin, Columbus on the CheapOctober 03, 2012 at 08:55AM

Whether you’re taking your little ones trick-or-treating or passing out candy at home, here is the schedule of Beggar’s Night around Columbus (from 10TV).  Don’t forget to drive carefully on these days, while kids are out walking around and hopped up on sugar. 

 

October 25

 Amanda 6-7:30  Athens 5:30-6:30  Bremen 6-7:30  Heath 5:30-7  Lancaster […]

How To Create Your First iPhone Application (2012 Edition)

By Jen Gordon, Smashing Magazine FeedOctober 01, 2012 at 02:26PM


  

Update: 01/10/2012: The original version of this article by Jen Gordon was published in August 2009. It was thoroughly revised and updated by the author in September 2012. — Editorial Team

Since the iTunes App Store launched in 2008, over 500,000 apps have been approved by Apple, and thousands more app ideas are scrawled on napkins across the world every day. But question remains, how can a person with limited technical skills create an iPhone app?

How To Create Your First iPhone App

The good news is anyone can make an iPhone app, it’s just a matter of knowing the series of actions you need to take to make it happen. Be sure to bookmark this article because it will serve as a guide for learning the process for creating your first iPhone app, going step by step from idea to the App Store.

What Is Your Goal?

The first thing to look at when embarking on any product development or entrepreneurial venture is your goals for the project. Having a vision of what you want to achieve at the outset is an important barometer that will confirm whether the development process is heading in the right direction.

Define Your Project Goal

Let’s look at an example. Jim is an “idea person” who wants to create an app that brings in passive income but that doesn’t require him to quit his day job. Jim understands that to achieve this goal, he will need to employ others who can do the work of updating the app, fielding customer questions, responding to feature requests, etc. If Jim hadn’t defined this goal in advance, it’s likely that he:

  • would not have planned in advance to hire help,
  • would be unhappy with the time commitment required for him to take on the work personally.

Whether you’re an individual like Jim, a marketing director, or an IT professional creating apps for internal use, having a project goal will help make your app development process a success.

Here are some examples of project goals:

  • Create an app that doesn’t require hands-on day-to-day management.
  • Create an app that becomes a full-time business for me and a team.
  • Create an app that promotes my existing product or service.
  • Create an app that is purely for fun and not for profit.

Action item: Write down the goal you hope to achieve by creating this app.

What Are Your Expectations?

When I consult with people who have ideas for iPhone and iPad apps, the question they most frequently ask is, “How much can I expect to make?” Unfortunately, this is difficult to answer. The following factors are unique for each application:

  • Cost to produce,
  • Popularity,
  • People responsible for managing its success.

All of these factors contribute to the financial success of your app. Base your expectations on this knowledge and on the documented proof that a wide variety of people are making profitable apps every day:

Realistic revenue projections will be different for each app, but here’s an example:

ABC application will show a profit of 10% in the first 60 days after launch, based on the success of XYZ application, which has a similar user base and functionality.

Individuals and companies alike are creating apps to solve problems and to entertain, and yet the process of making apps is still cloaked in mystery. Next, we’ll look at what goes on behind the scenes of an app’s creation and give you a step-by-step process for making your own idea a reality.

Where Do I Begin?

Good advice on where to start is different today than it was two years ago, when you could launch an app without much promotion and still have a fair shot at getting seen. Today, App Store competition is fierce, and dozens of new high-quality apps are being launched every day. This competitive environment means that ideas must be evaluated and refined to achieve maximum success in the App Store.

Have your idea evaluated.
“Evaluating” anything in which you are not an expert is difficult. For example, if someone had an idea for an innovative design for a child’s car seat, would that person be qualified to evaluate their own idea? Probably not. They would need to seek out the advice of someone who knows the child car seat niche. That expert would shed light on how to make the idea even better based on their specialized knowledge of the industry.

The app world is no different, and a variety of people are qualified to evaluate ideas:

  • iPhone app marketing professionals
    These people have specialized knowledge of how their clients’ apps have performed in the App Store, as well as of promotional techniques that do and don’t work.
  • iPhone app developers
    Many successful indie developers are committed to serving their community. If you humbly approach these folks for advice, in my experience most are more than happy to help review your idea.
  • Personal connection
    Do you know someone personally who has created and launched an app? Take them out for lunch and have them give feedback on your idea.

What will an evaluation do for me?
When you get an expert opinion on your idea, you find out the following:

  • Whether the product will have competition that will be tough to beat;
  • Whether the idea has any technical limitations;
  • How to take a phased approach to the development process;
  • Whether you can refine the idea in other ways to increase sales opportunities;
  • Whether the idea could be profitable based on your ballpark estimate of production costs;
  • Whether the idea is a good fit for the mobile context;
  • Whether your target audience could provide useful feedback on the idea.

This is the type of information you want to gather from an expert reviewer. Once you’ve met with someone who can give you this kind of feedback, you can move on to the next steps of the project with confidence in the viability of your idea and that your goals can be met.

What if I can’t find someone to evaluate my idea?
If you’re having difficulty finding an expert to provide an opinion on your idea, ask yourself whether these success factors apply to your app:

  • Does your app solve a unique problem?
    People want to be able to do a lot of things while on the go. Successful apps often solve a problem that is unique to the mobile context.
  • Does the app serve a niche?
    Find a niche with ardent fans (pet lovers, for example), and create an app that caters to it.
  • Does it make people laugh?
    This is a no-brainer. What happens with funny apps? They get shared — a lot.
  • Are you building a better wheel?
    Are there existing successful apps that lack important features or design elements? This is tricky because those developers might already be working on such enhancements. But if you get to market first, you have a good shot.
  • Will the app be highly interactive?
    Let’s face it: most of us have the attention span of a flea. Successful games and utilities engage the user by requiring a lot of fast-paced interaction.

Action item: Have your idea evaluated.

Step 1: Develop A Monetization And Marketing Plan

“Wait a second, aren’t we supposed to be drawing prototypes and stuff?” Actually, not yet. The next step before moving into any kind of design or development is to figure out how your idea will generate a profit!

“Why is this so important? Can’t I do it later?”

You could, but AppPromo surveyed 102 developers and announced in its report that:

80% are NOT generating enough revenue with their app to support a standalone business.

It’s fair to assume that a great portion of that 80% also didn’t develop a monetization or marketing plan prior to developing their app. Read tap tap tap’s blog to see how companies like it do their homework. The results speak for themselves:

taptaptap 10Million
Large view.

Here’s what you have to look forward to if you do not consider monetization strategies before developing your app:

“OMG I’ve got this great idea!”

Sketch, sketch, sketch.

Design.

Develop.

“I think I’ll charge 99¢. See how that goes.”

Launch. “Woo hoo!”

“Uh oh. Why aren’t people paying 99¢?!?”

App plummets into App Store black hole.

“Maybe I should make it free?!?”

“Crap! Where’s my developer? I need to fix the app, change the way it makes money, because 99¢ isn’t working!”

“OK, the app is fixed, with a new way to make money. How am I going to get my ranking back up?”

Not pretty, but a very real scenario. If you want a step-by-step guide to avoiding the chaos of a pricing disaster, consult my “App Monetization Guide.”

Action item: Develop a monetization plan.

Step 2: Sign Up For A Developer Account

Even if you will be hiring out the development work, you will need to establish your business within the App Store. To do this, visit the iOS Development Center, and sign up for an account. It’s $99 for a year and requires that you provide the tax and bank account information of your business or yourself. Have this information handy before signing up.

iOS Development Center
Large view.

The only reason not to sign up for a developer account would be if you’re OK with having your app published under another person or company’s account and brand. If that is the case, then know that Apple would pay all revenue to the account holder’s bank account. That account holder would then be responsible for paying you.

Action item: Open an iOS developer account.

Step 3: Sketch Your Application

If you have an idea already, then you likely have some visuals in mind for how the app would look and work and the information it would present. You don’t have to be an artist to sketch a rough interface, so start putting your ideas down on paper. Before you begin, ask yourself:

  • What primary action will users take within the app?
  • What information will each screen need to present?
  • What is the flow? How will users get from start to finish?
  • How big should the elements on screen be relative to each other?

Prototyping
Sketching your layout can be simplified with the right tools. (Image: Cultured Code)

You may find during this process that some fresh ideas come to mind that simplify the flow or that add a creative twist to the interaction design. Try to keep your original concept in mind without blocking the flow of new ideas!

Create at least one thumbnail sketch for each screen in your application. Experiment with various navigational schemes, the copy on buttons and the flow between screens. If you want to transfer your sketches into digital format, iPlotz is a good tool to check out.

The purpose of sketching your application’s screens is to build a foundation for the next phase of the project. If you’re an entrepreneur and are outsourcing the bulk of the project’s work, then you would show these sketches to the design and development team in order to get a price estimate.

Action item: Sketch out all screens of your app.

Step 4: Identify The Work To Be Outsourced

What skills do you bring to the table? Are you a designer whose brain objects to Objective C? A developer who couldn’t design their way out of a paper bag? Or simply an individual with an idea they’d like to bring to market?

When you create an iPhone application, you’re starting a small business. It is difficult for one person to play the role of researcher, project manager, accountant, information architect, designer, developer, marketer and advertiser. Can you do it all? Of course you can, but you would be wasting a lot of time, energy and sanity in the process. Based on the following list of required skills, define the areas where you would be comfortable taking the lead and where you would need to hire help:

  • Design,
  • Programming,
  • Promotion and marketing.

In most cases, the least expensive way to produce your application would be by hiring freelance contractors. While your costs would be lower, your role as project manager would become more prominent. You would spend more time managing the moving parts of the project. Also, when working with freelancers, remember to have them sign a non-disclosure agreement or at least an employment contract, with details on the scope of their work, your expectations and payment terms.

Another option is to hire an agency or development firm to handle a large chunk of the production. In this scenario, the agency would be charged with managing the project, and your role as client would be to review and approve its work. Working with an agency is a good option if you have a larger budget and less time to dedicate to the production process.

Action item: Identify your role and the roles of those you hire.

Step 5: Hiring Your Team

In step 4, you defined which roles need to be outsourced in order to produce the app. Now it’s time to learn exactly what each of those roles will do and where to find people for your team.

Design

If you are a designer, download my “iPhone App Template,” a big collection of iPhone UI elements. These Photoshop files will save you a lot of time getting started on the design. To learn more about mobile design in general, these websites provide a lot of great resources:

If you’re not a designer, then you should know that design breaks down into three roles: information architecture, interaction design and visual design. Finding one person with all of these skills is possible, but know that the design process calls for three distinct deliverables. If you’ve got your sketches, then you have everything you need for a designer to get started.

  • Information architecture
    In case you’re familiar with the Web design process, “information architecture” as it relates to mobile is very similar. If you’re not familiar with the term, it simply means “organizing the content in your app.”
  • Interaction design
    Have you ever used an app that you didn’t need any instruction to operate? One in which the flow was so intuitive that you barely noticed the interface? It wasn’t by accident. This is the job of the interaction designer, someone who sorts out how the user will move from screen to screen to accomplish their task. Be sure to hire a designer who has skill in this area.
  • Visual design
    Visual design is the final step in the design process. It is the “skin” that overlays the controls for the app. The visual design can be as simple or as complex as you want; the key is to focus on the usability and primary task of the app.

Try to find a designer who has experience designing for mobile devices. They will have some good feedback and suggestions to improve your sketches. A few places to look for designers:

When posting your job offer, be very specific about your requirements, and be ready to review a lot of portfolios.

Development

If you are an Objective C or Cocoa developer, then crack open Xcode and get started! Join a few forums if you haven’t already:

If you are not a developer, then get your developer on board as you’re lining up the designer. Speaking with a developer sooner than later will help you scope a project that is technically feasible and within your budget.

Finding a developer
Using the sketches you’ve drawn up, compose a specification document that describes in writing what your app does and for whom. This document, along with your sketches, is what you will share with the developer to get a time and cost estimate.

Having a document like this also ensures that you will be able to hire a developer who has the skills necessary to produce the app. If you provide specifications for a game app to a developer who doesn’t have game development expertise, they will be able to quickly tell that the project isn’t a good fit.

Here are a few places to look for developers:

Submitting your app to the App Store
Your developer can also help you submit your application to the App Store. Clearly communicate the launch date of your app to the developer. Nothing is more detrimental to an app’s success than an unexpected or poorly planned launch. To learn more, read Apple’s “App Store Review Guidelines.” Also, you might want to check Average App Store Review Times and unpublished rules and clarifications from Apple’s App Review team that can cause your iPhone app to be rejected.

Marketing and Promotion

If a tree falls in the forest and nobody is around to hear it, does it make a sound? Apps can sit in the store unnoticed very easily. Don’t let this happen to you. Be ready with a plan to market your app. In fact, be ready with many plans to market your app. Be ready to experiment because some ideas will work, and others won’t.

Strategies for marketing and promotion:

  • Incorporate social media.
    Think about how your app could incorporate social media, and build that functionality into it. At a minimum, set up fan pages for your app on Facebook and Twitter, and use them as platforms to communicate with users and get feedback. The developers of Angry Birds and Instagram do a good job of engaging users on Facebook.
  • Pre-launch promotion
    Start building buzz about your app before it launches. Email journalists and bloggers who write about things related to your app. The more relevant your app is to their niche, the better your chances of getting written about. Some outlets to consider:

  • Plan for multiple releases.
    Don’t pack your first release with every feature you want to offer. Create a dream list, and design the app so that it can accommodate all of these features in the future. Then periodically release new versions of the app to boost sales.
  • Other sources of app marketing ideas:

Action item: Find freelance or agency contractors to fill the roles for design, development and marketing.

Conclusion

Transforming something as intangible as an idea into a tangible, playable, enjoyable app is an exciting venture. The most important takeaway for anyone looking to create their first iPhone app is to focus on hiring the right team to help bring your idea to fruition and to help maintain the app over time.

If you are an app developer with advice to share with first-time creators, please share in the comments below. Good luck and have fun!

(al)


© Jen Gordon for Smashing Magazine, 2012.

Top of the List: Highest-paid Ohio State University officials

By Evan Weese, Columbus Business News – Local Columbus News | Business First of ColumbusOctober 01, 2012 at 12:29PM

Ohio State University President Gordon Gee recently made national headlines for his expense account, including a $64,000 tab for his signature bow ties and related paraphernalia over the past five years, and he remains among the nation’s highest-paid public university leaders.

Columbus Business First recently looked at Ohio State’s highest-paid employees to see if Gee tops the list on his own campus. Subscribers can see the top 15 on page 10 of our digital edition, including what kind of raise…

MyPrice Automatically Calculates Your Rate for Side Jobs and Freelancing Based [Video]

By Alan Henry, LifehackerOctober 01, 2012 at 07:30AM


iOS: Whether you’re a freelancer or you just like to pick up a side job here and there, you’ve probably struggled with the task of setting your rate for the work that you do. MyPrice is a new app for the iPhone and iPad that makes it easy: just plug in the things you’ll need for the job, whether it’s office space, time, or supplies, and the app will tell you how much you should charge to come out on top.

The app lets you calculate rates per project, based on all of the tools, qualified and experienced help, and supplies you’ll need, whether it’s a place to meet with clients, a phone line, office supplies, software, and so on. You’ll have to tell the app about yourself first so it can get a feel for your needs and lifestyle, and then go on to set up your individual projects, along with the things you need.

MyPrice’s biggest benefit, even past the hourly rates that it spits out, is in forcing you to stop and really think about the expenses you’ll have when you take a gig—something many freelancers don’t do, or at least not enough. The app even includes helpful advice for freelancers and people taking part-time work on their own to make sure they don’t get shorted on payments or have to deal with bad clients. It’s available now in the iTunes App Store.

MyPrice (Free) | iTunes App Store via The Next Web

A Venture Capitalist’s E-Commerce Shopping List

By Sergio Monsalve, TechCrunchSeptember 29, 2012 at 10:00PM

Niren Shah - Norwest Venture Partners

Editor’s note: Sergio Monsalve is a Partner at Norwest Venture Partners where he is focused on early and growth investments in the digital media, mobile, and social areas. Follow him on Twitter

E-commerce is one of the fastest-growing sectors in technology and is poised to get even hotter, with sales expected to double between 2010 and 2015, according to eMarketer. So how can discerning investors find the most promising opportunities? They have to first take off the rose-colored glasses.

While innovative, fast-growing e-commerce companies abound, many of them will not succeed in the long run. For all the opportunity, it remains extremely difficult to build a great e-commerce company that truly and repeatedly delights the consumer.

At Norwest Venture Partners (NVP), we’ve been shopping in the e-ommerce market for years. The companies that rise to the top of our list have one thing in common: an obsessive focus on the consumer lifecycle, which can be measured and managed in many ways. For me, it boils down to four key elements that I refer to as the 4 A’s: Awareness, Activation, Addiction, and Amplification.

Amazon.com exemplifies the 4 A’s cycle. In 1994 Amazon began offering readers a much larger selection of books than would ever fit on the shelves of local bookstores. The startup gradually improved and extended customer experiences and engagement as it expanded far beyond the book realm. Massive brand loyalty turned Amazon into the world’s largest online retailer, a household brand, which benefits from loyal customers praising it in online and offline social conversations.

The Cycle Begins: Awareness

The cycle starts by using a variety of channels to expose prospective customers to your brand, attract them to your e-commerce site, and get them to revisit and start to engage. These channels may include direct marketing (e-mail, direct mail, catalogs, etc); search-based advertising and marketing; social networks; and mobile technologies. The precise mix is dictated by the habits of the target audience and can generate powerful cross-channel synergies.

Tracking visitors, Monthly Active Users (MAU) and monitoring social chatter can measure awareness. If you can, give pre-purchase users enough reason — such as a delightful digital experience — to Facebook Connect, comment, register or log in on subsequent visits. You can collect more detailed statistics implicitly and/or explicitly and propel users to the activation stage.

Activation and Engagement

The Activation stage starts with a transaction. Consumers will purchase something, and perhaps register for future interactions. First-time impressions are critical, so obtaining feedback on the product and the entire experience at this stage is critical. Tools such as the Net Promoter Score can measure satisfaction levels and start separating out your evangelists from your detractors.

Tactics that can distinguish your site at this stage include unique merchandising, a superior user interface, more granular personalization, seamless accommodation of mobile devices, and streamlined logistics.

Revel Touch is a company that fosters activation by extending a retailer’s footprint to the fast-growing iPad channel. It also helps lead into the addiction phase by turning a retailer’s website into an app that can be as sticky and engaging as a game.

Addiction and Loyalty

You reach the Addiction stage when you have captured some significant mind share. You get a high level of repeat purchases from your customers, and your site becomes the first thing they think of when they want to buy something in the category or occasion your brand represents.

Apple can boast a very addicted customer base, the foundations of which pre-date the web. When Apple releases a new iPhone, legions of passionate evangelists are ready to tout it. An addicted customer base is ready and willing to be engaged, with e-mail campaigns, contests, games, and links from social sites. At this stage it is important to measure everything in the sales funnel, quantify delight factors, and keep a close eye on customer service metrics.

As customers get more addicted, you will see increases in purchases-per-buyer ratios and average order values. There are also mind-share metrics that help you measure brand loyalty.

Creating a personalized connection with each customer is critical to the Addiction phase. Companies like Certona, SailThru, and MyBuys that create personal recommendations and promotions can help boost loyalty and build devotion.

Amplification and Social Spread

Once you have established a cadre of addicted evangelists, they will start promoting and amplifying your brand to others. If you track and further engage with your best customers and empower them via Facebook, Twitter, Pinterest, Extole, Kenshoo and other social tools, they can amplify your message endlessly.

You can increase evangelist impact in the Amplification stage by making effective use of social media measurement and marketing tools. Other Amplification tactics include personalized offerings, incentives that encourage social sharing, and tell-a-friend campaigns. Good customer testimonials are worth their weight in gold at this stage.

Key metrics for the Amplification stage include buyer/sharer ratios; a traffic mix that is increasingly organic; lower customer acquisition costs; higher repeat purchases; Net Promoter customer loyalty scores; and viral coefficients. Ultimately, a delightful service with a high measure of evangelists and low level of detractors should translate into higher Awareness, beginning the cycle again at the first A for a new wave of customers.

Fab.com has nailed Amplification with a product feed that ties directly to a consumer’s social graph. Built to be extremely social, the amplitude is that company’s most valuable asset.

The Wow Factor

The 4 A’s cycle hinges on delighting customers, and just what constitutes customer delight varies from one e-commerce brand experience to another. What makes your product — or how you sell it — stand out?

Zappos sells products that are quite ordinary and uses massive availability and no-hassle returns to delight customers. Zappos offers the same brands at roughly the same prices, but carries most sizes and widths. You will find what you want. Zappos also removes some of the risk of online shopping, by offering a very friendly returns policy and great service.

Another great example is Gemvara in the jewelry category. Gemvara delights you with customized products that don’t exist until you create them, and engages you with enjoyable virtual renderings of inspiring jewelry that exists nowhere else.

ModCloth sifts through the fashion universe and carefully curates vintage and retro-inspired clothing. You don’t know what you will find, but you know it will be on-trend and beautiful.

E-commerce has undergone massive changes since Amazon first opened its virtual doors in 1994, and there is no sign that the transformation is abating. This continuing disruption favors agile startups that deeply understand and obsessively measure their unique 4 A’s of the consumer lifecycle: Awareness, Activation, Addiction, and Amplification.

With each turn of the cycle, the customer base increases rapidly while customer acquisition costs drop and the lifetime value of each customer goes up. The result is a high-worth and durable e-commerce brand that scales and delivers high profits.